For best results, view in desktop mode
Pronounced (Al-a-din)

Project Description
Lead producer and presenter of the competitive Minecraft Esport event, hosted at Staffordshire University. The team and I aimed to successfully showcase that diversity of what could be considered an esport. The project began in September 2020 and utilising all available resources effectively had an event live streamed on Twitch in May 2021 to hundreds of viewers.
Project Responsibilities
Time and team management leading up to, and over the duration of the event
Utilised Critical Path and Scrum Methodologies
Updating Trello with new tasks and checking old tasks
Hosting presentations to stakeholders
Set weekly and monthly meetings
Team Size: 7
Players: 12
Duration: 9m

Assistant producer, caster, presenter, and interviewer. We worked with PNB Paribas to host the UKs Qualifier for the Eseries with the winner going onto France to compete in the finals. The project began in late 2020 and became one of the biggest events I had the pleasure of working on, with viewers globally whilst streaming on Twitch.
Project Description
Time and team management over the duration of the event
Hosted, Casted, and Interviewed players on day of event
Opening and presenting worlds first eSeries tennis event
Worked with and built relationships with high profile stakeholders
Coordinated on day staff and crew
Project Responsibilities
Team Size: 25
Players: 16
Duration: 7m

During my time at university a small group of us decided to give a Games Jam a go. With nothing more than limited experience, our team of students worked together with very limited time to work on our first game project together.
From a very quick creative decision making process, to level designing and artist theme, we had nothing else to go on besides the theme given to us at the start.
With grit and determination we coordinated our tasks successfully and submitted it within the deadline. This was the birth of Sol.
Project Description
Effectively managed limited time to maximise team efforts
Coordinated different members focused on different roles
Utilised Critical Path Methodology to achieve requirements for submission
Developed Game Producing skills and learnt in-depth game creation processes from concept, prototype, preproduction, production, alpha, and beta.
Project Responsibilities
Team Size: 7
Players: 4
Duration: 48h

My very first event, and one close to a colleague's heart. The aim was to give back to a charity that had helped them during their youth. Mind officially sponsored the event, where we held a small League of Legends tournament and collected donations from viewers. The winning team received a League of Legends figure courtesy of Mind Charity.
We raised ÂŁ300 over the duration of the 5 hour event. While it might not be a grand amount, we were very proud to have contributed towards a charity and raised awareness of mental health.
Project Description
Hosted and casted the event
Utilised Scrum Methodology
Directing on site team during event.
Managed charity funds raised as well as prizes for winning team
Interview with team leaders
Project Responsibilities
Team Size: 4
Players: 20
Duration: 2m
Skills
Project Management
Time Management and Prioritisation
Communication
Team Management
Risk Identification
Problem Solving
Adaptability
Setting Deadlines
Public Speaking
Project Methodologies
Project Documentation
Scheduling and Coordination
IT Proficiency
Collaboration
Creativity and Innovation
Emotional Intelligence